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Answer by DracoScorpius

var CatchSpeed = 50.0; function Update () { // Follows the target position like with a spring transform.position = Vector3.MoveTowards(transform.position, LandingZone.transform.position, Time.deltaTime...

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Answer by sam-luk

hey thanks for the reply, i couldn't quite get your method working, but i did manage to fix it using iTween: iTween.MoveTo(gameObject, {"position": Vector3(LandingZone.transform.position.x, 0.5,...

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