hey thanks for the reply,
i couldn't quite get your method working, but i did manage to fix it using iTween:
iTween.MoveTo(gameObject, {"position": Vector3(LandingZone.transform.position.x, 0.5, LandingZone.transform.position.z), "time":10, "easetype": iTween.EaseType.linear});
I think my major problem was not finding "LandingZone" correctly. i didn't define it as a gameObject and that's why it wasn't working.
but thanks
Sam
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